18 September: live beta testing
Blizzard lists Legacy tab errors below level 25. An accessible interface is not proof a feature is ready to test. Read the dated beta guidance.
What is shared, and what does each character spend?
Legacy challenges award account-wide points; characters allocate them separately. Launch limits are 16 spent per character and 65 earned. The initial trees are Adventure, Professions and Resourcefulness. Progress beyond the spending cap contributes to cosmetic or prestige rewards. Blizzard’s explanation.
How to earn Legacy points: beta challenge checklist
The September beta records add specific milestones to the announced system. Wowhead’s Legacy challenge datamine includes the examples below, with displayed rewards of one point per listed challenge. These are provisional records, not a tested fastest route.
| Activity | Examples in the beta data |
|---|---|
| Crafting professions | First reaching skill 150, 225 or 300 in Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking or Tailoring. |
| Class levelling | First reaching level 25 or 45 on each of the nine classes. |
| Raids | Encounter-completion challenges for Barrow Deeps and Hyjal Summit; defeating Onyxia. |
| Exploration | An Explore Azeroth achievement requirement. |
| PvP | Field of Honor Journey milestones at weeks 4, 7 and 10. |
Do not add up duplicate database rows
The extracted list repeats entries and contains incomplete dungeon requirements. We have grouped examples rather than counted every row as a separate point. The data does not establish a complete launch checklist or show that every listed challenge will be active immediately.
Choose milestones that overlap with activities you already enjoy. If you intend to level a crafter, inspect the actual challenge before purchasing materials purely for Legacy progress. Record whether completion is credited and whether the point appears on another character; a tooltip alone is not a completed test.
Choosing a starting direction
Announced examples include Well Rested for rested experience, Bountiful Harvest for gathering yields and Reagent Economy for class reagents. Hardcore has separate incoming progression rules. Official details.
Start by writing the activity you want to improve: regular alt sessions, gathering for friends, or recurring group preparation. Then inspect the relevant tree and its prerequisite costs. A desirable tooltip is only one part of the decision; the path to reach it matters too.
Worked example: a main and an alt
Example: at 10 earned points, both your main and alt can allocate 10 independently. Spending on your main does not empty your alt’s pool.
At 20 earned, each character can still spend only 16. Do not put “earn every possible point” on your guild’s entry checklist. Decide which activity a player wants help with and let them make their own allocation.
Make a plan without inventing a best build
For a main who mostly joins organised sessions, list recurring frustrations after each run. For an alt, record how often you actually play that character. Compare those notes with the available perks before making a choice. Avoid treating a speculative build screenshot as a requirement for joining friends.
- Check the exact tree and rank shown in your client.
- Include prerequisite spending when comparing two perks.
- Verify respec rules and costs before relying on frequent changes.
- Date saved build notes so old previews are easy to recognise.
What this guide does not settle
This overview does not supply a fastest challenge route, tested maximum-rank values or a respec price. Those require more specific evidence. Keep them as open questions rather than fill the gaps with values from another version of WoW.