2 October: Excavation Site range updated
Blizzard’s new build lists Excavation Site at 26–31, replacing 24–29. Prepare your run.
18 September: live beta testing
The opening beta highlights Hall of Thanes (13–18) and Ruins of Lordaeron (15–20). The broader dungeon list below is not a promise that every dungeon is currently testable. Read the dated beta guidance.
All nine new dungeon level ranges
Blizzard’s 15 September clarification supplies the ranges below, except Excavation Site’s October update, and corrects Krol’dok Stronghold to 40–45. These are announced content ranges, not a guarantee that every character at the lower end can enter or complete the dungeon. Official dungeon list.
| Dungeon | Level range |
|---|---|
| The Hall of Thanes | 13–18 |
| Ruins of Lordaeron | 15–20 |
| Excavation Site: Wetlands | 26–31 |
| City of Dalaran | 28–33 |
| The Drowned City | 35–40 |
| Krol’dok Stronghold | 40–45 |
| Alcaz Prison | 48–53 |
| Blackmaw Hold | 55–60 |
| Shaper’s Terrace | 58–60 |
Where are the new dungeons?
Community location notes below come from nokiashorty’s BlizzCon summary. They describe broad settings, not tested entrance directions. The post uses earlier names for some locations; use Blizzard’s names in the level table when organising a run.
| Dungeon | Reported setting |
|---|---|
| Hall of Thanes | Beneath Ironforge |
| Ruins of Lordaeron | The ruined capital |
| Excavation Site | Wetlands, above Whelgar’s Excavation |
| City of Dalaran | Alterac Mountains |
| The Drowned City | Off Stranglethorn Vale |
| Krol’dok Stronghold | Riverglades |
| Alcaz Prison | Prison setting; entrance route unverified here |
| Blackmaw Hold | Azshara |
| Shaper’s Terrace | Un’Goro hills |
Turn the list into group checkpoints
Use the ranges to arrange a check-in rather than promise a rigid levelling itinerary. For a group interested in Dalaran, ask everyone to report their level and availability before fixing the session. Leave time to find the entrance and gather any relevant quests.
Example: four friends reach their target bracket on Friday, while the fifth can only play Sunday. Ask whether they want a Sunday group session or separate runs. Record that decision before the faster players plan their next sessions.
Before you advertise a run
Our group finder and summoning guide explains travel planning and meeting points.
A useful invitation includes the dungeon, intended session length, time zone, available roles and whether this is a first exploration. Ask the group to confirm those details. Treat entrance requirements, travel routes and completion time as questions until checked in the client.
- Confirm a tank and healer rather than infer roles from class names.
- Agree whether to explore side areas or aim for a shorter run.
- Keep a fallback activity if someone cannot reach the group.
- After the run, record actual travel time and obstacles for the next organiser.