Guides & tools /FOREVER · BLIZZCON GUIDE

WoW Forever dungeons: level ranges, locations and group planning

All nine new Forever dungeon level ranges, including the corrected Krol’dok range, with reported locations and a practical group planning checklist.

All nine new dungeon level ranges

Blizzard’s 15 September clarification lists the following ranges and corrects Krol’dok Stronghold to 40–45. These are announced content ranges, not a guarantee that every character at the lower end can enter or complete the dungeon. Official dungeon list.

Announced dungeon ranges — checked 15 September 2026
DungeonLevel range
The Hall of Thanes13–18
Ruins of Lordaeron15–20
Excavation Site: Wetlands24–29
City of Dalaran28–33
The Drowned City35–40
Krol’dok Stronghold40–45
Alcaz Prison48–53
Blackmaw Hold55–60
Shaper’s Terrace58–60

Where are the new dungeons?

Community location notes below come from nokiashorty’s BlizzCon summary. They describe broad settings, not tested entrance directions. The post uses earlier names for some locations; use Blizzard’s names in the level table when organising a run.

Reported settings — community coverage
DungeonReported setting
Hall of ThanesBeneath Ironforge
Ruins of LordaeronThe ruined capital
Excavation SiteWetlands, above Whelgar’s Excavation
City of DalaranAlterac Mountains
The Drowned CityOff Stranglethorn Vale
Krol’dok StrongholdRiverglades
Alcaz PrisonPrison setting; entrance route unverified here
Blackmaw HoldAzshara
Shaper’s TerraceUn’Goro hills

Turn the list into group checkpoints

Use the ranges to arrange a check-in rather than promise a rigid levelling itinerary. For a group interested in Dalaran, ask everyone to report their level and availability before fixing the session. Leave time to find the entrance and gather any relevant quests.

Example: four friends reach their target bracket on Friday, while the fifth can only play Sunday. Ask whether they want a Sunday group session or separate runs. Record that decision before the faster players plan their next sessions.

Before you advertise a run

A useful invitation includes the dungeon, intended session length, time zone, available roles and whether this is a first exploration. Ask the group to confirm those details. Treat entrance requirements, travel routes and completion time as questions until checked in the client.

  • Confirm a tank and healer rather than infer roles from class names.
  • Agree whether to explore side areas or aim for a shorter run.
  • Keep a fallback activity if someone cannot reach the group.
  • After the run, record actual travel time and obstacles for the next organiser.

Put this into practice

A BETTER START FOR YOUR GUILD

Get your people together.

Start with the free tools. Explore the RaidMuster workspace when you’re ready.

Open RaidMuster