Guides & tools /BETA DUNGEON GUIDE · 1 OCTOBER

WoW Forever Hall of Thanes: entrance, quests and boss guide

Find the Hall of Thanes entrance in WoW Forever, prepare its five dungeon quests and four bosses, and organise your guild’s first Old Ironforge run.

What level is Hall of Thanes?

Blizzard lists Hall of Thanes at levels 13–18. That is a published dungeon range, not proof of a hard entrance requirement. Use it when assembling a group, then consider the players’ equipment, learned abilities and familiarity with their roles.

Reviewed on 1 October: this guide draws on Wowhead’s walkthrough, updated 29 September, and Icy Veins’ September beta guides. These are existing beta observations, not newly announced changes. RaidMuster has not independently played these encounters; check details against the current build.

Where is the Hall of Thanes entrance?

Enter Ironforge’s High Seat, take the open doorway on the left and follow the descent through Old Ironforge to the portal at the bottom. Wowhead’s entrance walkthrough also warns that Horde players face a journey into an Alliance capital. Quest eligibility does not make that journey safe.

Set a meeting time as well as a first-pull time. Have one person who knows the approach guide newcomers down, and settle travel arrangements before inviting the whole party. Our dungeon travel guide covers the wider summoning and group-finding questions.

A dark stone path leads to the blue Hall of Thanes dungeon portal beneath Ironforge in the WoW Forever beta.
The Hall of Thanes entrance below Ironforge. Gameplay screenshot from Jurdi’s Wowhead guide, with the original Wowhead watermark preserved. Jurdi / Wowhead: Hall of Thanes beta walkthrough

Five quests: what to collect before entering

Icy Veins’ quest reference lists these starts. Three quests are Alliance-only; Important Heirlooms and An Ancient Grudge are listed for both factions.

The quest database’s sequence places Underground Map before Old Ironforge Incursion. Loot the Dark Iron Map from spies in Dun Morogh’s Ironbeard’s Compound, then deliver it to Earthseer Farsen. Check this prerequisite before travelling to Ironforge.

Beta quest starts and objectives
QuestWhere to startObjective
Important HeirloomsThom Filch, Old IronforgeCollect eight Dwarven Heirlooms; check the final-room vaults.
The Restless Dead — AllianceAfadra Dunwall, Old IronforgeKill 15 Enraged Apparitions and 10 Tormented Souls.
Old Ironforge Incursion — AllianceEarthseer Farsen, Dun MoroghLoot Durgen Dirgehammer’s head.
An Ancient GrudgeGhostly Attendant, inside the dungeonDefeat Faldrim Anvilmar.
The Treaty of Understanding — AllianceTablet in a final-room vaultPick up the quest before leaving.

Four bosses: the short party briefing

The following cues condense Icy Veins’ beta boss observations. Brief each encounter before pulling; this table is a preparation aid, not a complete ability list or final launch strategy.

Reported encounter priorities
BossWhat your group should prepare for
Faldrim AnvilmarClear nearby apparitions. Interrupt Mind Blast; Anvilmar’s Curse slows the tank’s attacks.
MagmatusKill the Dark Iron Summoner first. Keep the party away from Fire Nova; heal Combust damage.
PlunderPosition for knockback so the tank does not land among uncleared enemies.
Durgen DirgehammerClear room edges before engaging. Kill his two Lesser Stone Golems first; expect fear and Rend.

Build a guild dungeon group that can finish together

Collect each player’s current level, intended role, quest status and available finish time. Nominate a tank and healer, then ask which interrupts, control and resurrection abilities people actually have. Do not assume every member of a class has already learned the same tools.

Use the guild roster template to record attendees and keep a separate run note for quest progress. Name an interrupt owner and a backup where available. Agree a recovery plan before the first pull: who can resurrect, when to release, and where to regroup if the party wipes.

Our suggested checkpoints below keep the run focused. They are an organiser’s checklist, not an in-game route. Ask each player to confirm their own quest log; one member’s completed objective does not establish that everyone is finished.

Three original group checkpoints: confirm quests and travel before meeting, roles and recovery before pulling, and objectives before leaving.
RaidMuster’s original dungeon-group checklist. This planning diagram is not a Hall of Thanes map or gameplay screenshot. RaidMuster: original group preparation diagram

Before leaving: check objectives and plan the next run

Pause before anyone hearths out. Compare unfinished objectives, uncollected quest items and remaining turn-ins. Record whether a follow-up run is for a missed quest, a particular reward or helping another member. That gives the next invitation a clear purpose without promising a fixed clear time or an unverified experience-per-hour figure.

Put this into practice

YOUR NEXT GUILD NIGHT

Turn the guide into a guild plan.

Explore RaidMuster’s roster, raid readiness and activity planning with a fictional guild. No account needed to try the demo.