What changed for Enchanting wands?
Blizzard’s 1 October beta notes set the vendor sell price of crafted common and uncommon wands to one copper. This is a vendor-price change; it does not set what another player will pay.
If your Enchanting plan relied on selling crafted wands to an NPC to recover material costs, recalculate it before making a batch. A recipe can remain useful for a character or a skill-up goal while becoming a poor way to turn materials into vendor income.
Which wands should you recheck?
Wowhead’s report, published on 2 October UTC, shows Lesser Magic Wand, Greater Magic Wand, Lesser Mystic Wand and Greater Mystic Wand with the new sell value. Use the linked Forever records and your current client when checking a recipe; an older Classic guide may use a different item version or price.
Do not treat a looted green item as having zero cost because you did not buy it. Before disenchanting, compare what you could otherwise do with it: equip it, give it to someone who needs it, or sell it. That alternative value matters when deciding whether the resulting craft helps your group.
A simple budget check before crafting
Here is an invented example, not a beta market quote. Suppose one craft consumes materials you value at 40 copper in total. Selling the result for 1 copper recovers 1 copper and leaves a 39-copper shortfall. Ten identical crafts cost 400 copper and return 10 copper: a 390-copper shortfall before assigning any value to your time.
The arithmetic describes that chosen example only. Replace 40 copper with your own full material valuation. If your purpose is to gain skill or equip a member, record that benefit separately instead of calling the vendor sale profitable.
Make a small, named guild order
Ask the recipient to confirm the exact item and whether they can use it. Agree who supplies each material, whether the crafter is donating time, and where the finished item will go. Make the first item and confirm the outcome before committing the rest of a shared stockpile.

| Record | Why it helps |
|---|---|
| Recipient and exact item | Avoid producing an unwanted upgrade. |
| Materials and their owner | Keep personal supplies separate from donations. |
| Purpose: equipment or profession practice | Judge success against the intended benefit. |
| Delivered quantity and leftovers | Close the order without guessing stock levels. |
Does the vendor change make Enchanting worthless?
The vendor value alone cannot answer that. A player-to-player sale needs an actual buyer, and an advertised auction price is not a completed sale. Keep prospective sales separate from money received. This guide does not rank professions or promise a replacement gold-making route.
For your guild, start with the crafts members want and the volunteers willing to make them. Our guild profession planner explains how to organise that work; keep price calculations in accompanying notes and revisit them after beta changes.