How will Honor progression work?
Wowhead’s report on Blizzard’s Kotaku interview describes a 14-rank Honor track within a patch cycle. Battlegrounds and PvP activities grant Honor, with progression offering cosmetics and PvP armour that has gameplay stats. This is developer-interview reporting, separate from the beta datamines.
The report gives a direction for progression, but it does not provide enough detail to promise a weekly playtime requirement or a date when a particular player will reach rank 14. Avoid copying an old Classic ranking schedule into your Forever plans.
What is Darkspear Islands?
The interview report names Darkspear Islands as a new battleground. Separately, beta reputation records describe Darkspear Raiders and Theramore Expeditionary Force as its rival forces. Those descriptions add context; they do not confirm the battleground’s objectives, team size or reward vendors.
We are not treating the use of the plural “battlegrounds” in reporting as confirmation of additional named maps. A useful battleground guide needs the actual rules before recommending a composition or strategy.
Does this mean the old rank grind is returning?
A 14-rank track alone does not establish the old system’s weekly caps, decay, competition between players or time commitment. Those are separate mechanics that must be checked. Likewise, a patch-cycle description should not be expanded into assumptions about exactly what resets or which rewards remain available.
| Question | Why it matters for a group |
|---|---|
| How much Honor is required per rank? | Needed to estimate progression from observed sessions. |
| Are there weekly limits or catch-up rules? | Determines whether missing a session changes the plan. |
| What happens at a patch transition? | Clarifies which progress and rewards carry over. |
| What are the queue and group-size rules? | Needed before advertising a fixed team size. |
| Which rewards require rank, currency or reputation? | Prevents confusing separate progression systems. |
Plan PvP evenings around availability first
Ask members whether they want casual matches, coordinated practice or reward progression. Agree a start time, finish time and voice-chat expectation. These choices can be made now without promising an unverified Honor rate.
During beta, log the activity, session length and Honor actually gained. Note queue time separately from time spent playing. A single strong session is an observation, not a reliable hourly average; repeat it before making a recommendation to the guild.
Keep PvP availability distinct from raid attendance. A player who enjoys both may be choosing between the same two evenings, so counting them as fully available for both can make each roster look healthier than it is.